Tutorial videos

getting started - LEVEL 1

Get to know the interface, the import, the drawing and editing essentials, learn how to create organised projects, etc.

getting started - LEVEL 2

Learn how to style your model, make dimensions, print and create the whole documentation.

for Interior Designers LEVEL 1

The fundamentals of interior design: from tiling, through kitchen design and lightning, until documentation, rendering, etc.

for Interior Designers LEVEL 2

Complex modelling tools, upholstered furniture, and other advanced features.

for Architects LEVEL 1

Get to know how to create and edit fundamental architectural elements such as wall, door and window, slab, ceiling, roof, stair, column and beam.

for Architects LEVEL 2

Geo-location, Terrain, Google Map integration, Sections, and Elevations, Quantity take-off, Printing, Documentation for complex and professional architectural plans.

BIM LEVEL

Cooperation with other software, industries, using BIM libraries, BIM properties, efficient project handling, etc.
CAN'T FIND YOUR TOPIC? HERE IS A DETAILED GUIDE TO HELP YOU.
Getting Started - Level 1 - INTERFACE
General introduction Learn the basic concept of the ARCHLine.XP interface. Go there
Introduction to the work area Learn how to work with a 3D model. Move and rotate the 3D model and set up different views. Go there
Rescaling the user interface Learn how to rescale the ARCHLine.XP interface to match various display resolutions. Go there
Units and angles Elements in your project can be measured in either imperial or metric units. Define the type of measurement the rounding and the decimal separated symbol. Go there
BIM interface BIM parts of the interface. Go there
Getting Started - Level 1 - DRAWING AND EDITING FUNDAMENTALS
Understanding the interface Learn about the user interface, the drawing tools and selection methods. Go there
Drawing walls Learn how to draw main and partition walls. Navigate in 3D and to use the different visual styles. Go there
Multiselection Learn about selection and multiselection. Go there
Basic drawing elements Draw the basic elements, where to start and how to proceed to have a real project. Go there
Wall recess and partition walls Learn about working with walls with different width. Place partition walls and wall recess. Go there
Getting Started - Level 1 - IMPORT
Import PDF Briefing on import. Import a raster based pdf, scale it and make it ready to work on it. Go there
Import PDF geometry Import a pdf that has geometric information and use it for work. Go there
Import DWG Import a dwg file, calibrate it and make it ready to start working on it. Go there
Import a floor plan as an image Import a floor plan as a JPG file, calibrate it and draw the walls and slabs. Go there
Import IFC Import and export IFC files and work with BIM data. Go there
Getting Started - Level 2 - STYLE YOUR MODEL
Creating and using styles Save all the properties of one element into one style and use it during work. Go there
Package of style With the loadable package of styles you can create a package that has styles in it for specific purposes. Go there
Importing and exporting styles Exchange both project and user level styles, one by one or in a package to another computer. Go there
Create custom wall style Create a custom wall as new style in the current project and learn how to make it available for all projects. Go there
Getting Started - Level 2 - DIMENSIONING
Adding dimensions and titles Use dimension tools, add level dimensions, length dimensions and texts. Go there
Architectural floor plan Create the architectural markings on the layout. Go there
Wall elevation view Prepare the textured wall elevation views in order to dimension them. Go there
Getting Started - Level 2 - ORGANIZED MODELLING
Managing large-size projects How to reduce project size. Go there
Project organization Learn how to organize your projects easily. Go there
Backup archive Project archive files are created every time you save a .pro file. Go there
Automatic file save Automatic save files - commonly referred to as "autosave" files - are backup files created automatically. Go there
Save current settings, restore factory default After downloading and installing ARCHLine.XP starts with the initial factory settings. You can override the default settings with your current settings. Go there
Environment relocation Save and scan any user data supported by the program in a single file. It includes the user-generated material library, style library, objects etc. Go there
Level of detail and volumes Learn about the level of detail. Go there
Transfer settings and customizations Transfer to another computer or back up your settings and customizations. Import settings into a new or existing installation on either the same or a different computer. Go there
Layer management Understand the workflow with layers. Learn how to create or delete layer groups. Go there
Stories Understand the stories, how to create new ones, and copy content from one floor to another. Go there
Live building elements Story level parameters automatically apply to the elements created at different height levels. Go there
Getting Started - Level 2 - OBJECT MANAGEMENT
Sketch mode Edit and geometrically modify objects downloaded from different object libraries in a clean and empty environment independently from your current project. Go there
Interior Level 1 - RECEPTION ROOM
Creating walls, slab and false ceiling Create the walls with the predefined room tool and add wall reccesses. Then create the false ceiling and the slab. Go there
Adding doors and windows in the Room maker Add doors and windows, curtains, wallpapers etc. using the Room maker tool. Dowload materials from the internet. Go there
Adding electrical accessories, decor profiles and lamps Add electrical accessories, decor profiles and lamps in the Room maker. Go there
Setting up perspective views, placing objects Set up perspective views, add lamps and place objects in 2D and 3D. Go there
Interior design documentation Create dimensions, coloured floor plan and wall elevations. Print the documentation to PDF and create a photorealistic render. Go there
Interior Level 1 - FOUNDATION
Drawing and selection methods Learn about the user interface, the drawing tools and selecting methods. Go there
Create walls Create the main walls and the partition walls. Learn to navigate in 3D and to use the different visual styles. Go there
Create and edit slab Add ceiling and slab. Learn about storey management and create a flat roof. Go there
Placing doors and windows and edit their properties Set the properties of doors and windows and modify an already placed opening Go there
Gettting models from 3D Warehouse Set up perspective views. Download and place a furniture directly into ARCHLine.XP from 3D Warehouse. Go there
Managing layers Learn about the layer management. Go there
Editind dowloaded object in Sketch mode Modify downloaded objects in Sketch mode. Learn about the 3D building methods. Go there
Interior Level 1 - BATHROOM, TILING
Creating quick tiling in 3D, tiling style and mosaic tiling Learn about the quick tiling in 3D. Create a tiling style and a mosaic tiling. Go there
Creating built-in mirror and tiling consignation Place mirrors as tiles, create wall elevations and tiling consignation. Go there
Interior Level 1 - KITCHEN DESIGN
Cabinet design Get to know the Cabinet design tool and create a base cabinet and a corner cabinet. Go there
Countertop and high cabinets Create a countertop and place high cabinets from the Design Center. Go there
Create plinth and edit high cabinet Place a plinth and modify an already placed high cabinet to include custom drawers. Go there
Create custom shaped wall cabinet Create a custom shaped wall cabinet. Display the details of the model using the layers. Go there
Interior Level 1 - DOCUMENTATION
Moodboard Create a collage by using the images of the colours, materials and furniture in the project. Go there
Snapshot Create a snapshot of any detail or view of the model. Go there
Add dimensions and North sign Create the architectural markings on the layout. Go there
Room area calculation and floorplan printing Calculate the area and volume of rooms and measure the perimeter and height. Add room tags to display room properties values. Go there
Create coloured floor plan Create a coloured floor plan. Go there
Wall elevation view Prepare the textured wall elevation views and add dimensions. Go there
Prepare plot layout Create plot layouts. Copy and paste drawing parts. Go there
Create plot stamp Create a plot stamp, save it and use it on the plot layout. Go there
Interior Level 1 - LIGHTING
Placing wall lamps Place wall lamps from the Object Library both in 2D and 3D. Create a false ceiling. Go there
Recessed spot lamps Create recessed spot lamp groups in the false ceiling. Go there
Convert object into lamp transform a downloaded object into a lamp in order to have real light on the final renders. Go there
Modify the direction of spotlight Rotating the spotlights to direct their light to the desired direction. Go there
LED strips Learn how to place LED strips in a circle. Go there
Create luminous text Learn how to create luminous texts. Display the details of the shop using the layers. Go there
Interior Level 1 - RENDERING
Basic project settings Basics of project management (layers, perspective views etc.). Learn the factors that define the render time and run a shadow simulation. Go there
Basic render settings Learn the rendering types and the basic render settings. Learn how to activate the render farme. Go there
Work with materials Learn about the material settings to create photorealistic images. Go there
Render effects Learn about the render effects such as the exposure, brightness, saturation etc. Go there
Render list Learn to use the render list to render more imagesafter each other. Go there
Render settings The exterior render settings will be discussed. Go there
Interior Level 2 - COMPLEX MODELLING TOOLS
3D baluster Create a turned baluster in ARCHLine.XP. Go there
3D shape tool Use the 3D shape tool to manufacture custom objects. Go there
3D shape by sweeping a 2D profile along a path Sketch the path in multiple workplanes, allowing for a 3D path. Use a sweep to create moldings, pipes, decoration items. Go there
Interior Level 2 - TEXTURES AND FABRICS
Organizing materials During our work, it might be necessary to systematize and categorize materials for efficient work. Go there
Material editing Edit textures and materials downloaded from the internet to get a continuous or seamless pattern using Paint.net free image editing software. Go there
Finishes and materials Use and set up materials and apply them in your interior. Go there
Interior Level 2 - KBB, FURNITURE DESIGN
Kitchen cupboard Learn the basic concept of the ARCHLine.XP cabinet tool. Go there
Sideboard with doors Model a sideboard with doors. Go there
Sideboard with drawers Model a sideboard with drawers. Go there
Commode Create a commode with drawers and special legs. Go there
Wardrobe with 3 doors and 2 drawers Design Wardrobe with doors and drawers. Go there
Small cabinet with drawers Create a cabinet with special drawer shape. Go there
One click kitchen design Use the Kitchen Design tools to create individual kitchen layouts. Go there
400 mm wide 4 drawer base unit Design any kitchen cabinets with fixed door and pull-out drawers. Go there
1000mm Double Door with Glass inset Classic Wall Unit Design cabinets with glass inset. Go there
Classis English Kitchen Island Left Part Design bespoke kitchen island. Go there
Carpenter rounded shelf Create a tall cabinet with rounded shape. Go there
600mm Built-in Tall Oven Unit Design a tall cabinet with built-in oven and microwave. Go there
Sliding Door with Mirror Cabinet Design a cabinet with Mirror Sliding door. Go there
38mm Worktop with Sink and Hob Design countertop easily. Go there
Sloped 2 door wardrobe unit Design Sloped Wardrobe Unit. Go there
Console table Create a console table. Go there
Interior Level 2 - UPHOLSTERED FURNITURE
Verona bed Learn the basics of designing a bed in ARCHLine.XP. Go there
Verona headboard Create a headboard for a kingsize bed. Go there
Berlin and Ritz headboards Create Berlin and Ritz headboards for a kingsize bed. Go there
Headboard variataions Create variations of bed, headboards and fabrics. Go there
Marseille chair This tutorial features the modelling of a Wenga Marseille chair. Go there
Amboise chair This tutorial features the modelling of a Wenga Amboise chair. Go there
Brionne sofa Create various types of upholstered furniture. The result is modular to freely exchange parts of the final furniture and build up variations. Go there
Interior Level 2 - VISUALIZATION
Panorama Create series of interactive virtual photos from one aspect which can be rotated around. It grants the overview of the entire living space in 360 degrees. Go there
Animation You can walk through the model using the animation feature. Go there
Creating photorealistic visuals Learn the settings of photorealistic rendering, change backgrounds, image brightness, burn and other effects. Go there
Real-time rendering Learn about the render frame and set up and start the real-time rendering. Understand how changes are synchronized to the renderer and be able to change the render quality. Go there
Designing LED lighting Draw LED light strip in 3D, set up the colour, intensity and cross section and turn lights on and off. Visualize the changes immediately in real-time. Go there
Working with materials Quick-find materials of an existing model and change material types. Understand how changes are synchronized to the renderer and the Fresnel Effect. Go there
The Frensel effect Understand the difference between non-Fresnel and Fresnel reflections. Go there
Environment background settings Find the background settings and understand the 4 types of backgrounds. Set up a panoramic background and change the alignment of it. Go there
Interior Level 2 - ELECTRICAL ACCESSORIES
Electrical accessories from the library Place electrical accessories from the library. Go there
Custom electrical accessories Create electrical accessories. Go there
Dimension and consignation of electrical accessories Create dimensioining and consignation. Go there
Interior Level 2 - VIRTUAL HOME STAGING
Virtual home staging Import and transform the room photo into a 3D virtual room. Go there
Architecture Level 1 - WALL
Creating basic drawings Create basic drawings in ARCHLine.XP. Go there
Creating wall recess and partition walls Place partition walls and inserts. Go there
Editing the frontal wall profile Edit the frontal profile of a wall to achieve different shapes. Go there
Editing one side of the wall Edit endpoints and nodes to change wall shapes. Go there
Rounding ogg a wall corner Round off a wall corner by manipulating its outer contour. Go there
T connection and cutting walls by walls Create wall connections and remove unnecessary wall parts cut by other walls. Go there
T and L connections Learn the differences between the T and L connections. Go there
Cutting a wall with a line Cut a wall into two new walls by drawing a line. Go there
T connection - further options Learn more about the T connection. Go there
X connection Learn about the X connection. Go there
Architecture Level 1 - SLAB, SLOPED FLOOR
Creating slab Create slab. Go there
Changing slab contour Manipulate slab contours by moving edges and erasing nodes. Go there
Slab hole Using headroom value Create a slab hole automatically by using the headroom value and the staircase contour. Go there
Creating a slab hole Draw a slab hole. Go there
Editing the bottom profile of a slab Edit the bottom profile of an existing slab. Go there
Architecture Level 1 - DOORS AND WINDOWS
Placing doors Learn the basics of placing doors. Go there
Copying and setting door properties Understand the basic properties of doors (the same logic applies for windows as well) and how to copy the properties. Go there
Creating a custom door from a photo Create a custom door using a photo. Go there
Creating a custom door from an object Create a new door from a downloaded object. Go there
Creating a custom door with the door wizard Use the Door wizard to create custom doors. Go there
Creating corner windows Draw any window shape on the 2D layout and set the properties of both window panels individually. Go there
Creating custom window shapes Draw any kind of window shape on the 2D layout. Go there
Changing window types while keeping the original size Change window types while keeping the original size of windows. Go there
Designing window sills Design simple or detailed window sills. Go there
Architecture Level 1 - CURTAIN WALLS
Creating and modifying curtain walls Create curtain walls and modify their properties. Go there
Creating custom window shapes Draw any kind of window shape on the 2D layout. Go there
Editing the layout of a curtain wall Edit the layout of a previously designed curtain wall. Go there
Architecture Level 1 - GRID AND PLAIN CEILING
Grid and plain ceiling Place ceiling grids with custom ceiling grid style. Go there
Spots on the ceiling When spot lamps are part of your lighting scheme you can create various arrangements. Go there
Working with complex shape ceiling Working with complex shape ceiling. Go there
Create group of ceiling Create and modify a group of grid ceilings in one step. Go there
Architecture Level 1 - COLUMN, BEAM
Placing column Place a column. Go there
Architecture Level 1 - STAIRS, RAMP
Creating a stair by sketching one side Sketch one side of a stair and the program calculates the boundaries and risers automatically. Go there
Staircase Place stairs and handrails. Go there
U shaped stairs Create a U-shaped, winded stairs and railing. Go there
Spiral stairs Create a Spiral Stairs with railing. Go there
Stairs with unique geometry Create stairs with unique geometry. Go there
Stairs in a few steps Create a stairs in a few steps. Go there
Editing the 2D stair symbol Modify the 2D symbol of the stairs. Go there
Elliptical stairs from DWG Create an Elliptical stairs by importing the 2D drawing from DWG file and using the Stair by trheads command. Modify the stair support. For the support use the handrail element of the balustrade. Go there
Architecture Level 1 - RAILING
3D baluster Create a turned baluster. Go there
Architecture Level 1 - ROOF
Adding gutter and downspout Add gutter to exisiting roof planes. Add a downspout to complete the look. Go there
Atomatic roof command Create loft conversion using the Automatic roof command. Go there
Visible roof framing Create a loft conversion with visible roof framing. Go there
Architecture Level 2 - BUILDING SITE AND GEO-LOCATION
Marking the North direction Mark the North direction in case of a north oriented dwg drawing, when you want to rotate it to the X, Y axes. Go there
Setting the building elevation above sea level Set the project 0 elevation to the 0 sea level. Go there
Geo-loaction Make sure that the building origin aligns to the accurate Google Maps geo-location point. Go there
Importing Google terrain Import a 2D map from Google Maps and a 3D Terrain from Google Maps. Align the building to the surface of its surrounding. Go there
Export model and visualize in Google Earth Export the 3D model into Google Earth via .kmz file and open in Google Earth. manage the model and its altitude and refine its position. Go there
Architecture Level 2 - TERRAIN AND SITE PLAN
Creating a terrain Create terrain from a 2D DWG drawing. Go there
Adding a plateau Add a plateau to an existing terrain. Go there
Architecture Level 2 - BUILDING VOLUMES AND SHADOW ANALYSIS
Building volumes Add building volumes around your model Go there
Creating a shadow analysis Set up the date and time and shadow representation and then run a shadow analysis on the project. Go there
Architecture Level 2 - SECTIONS AND ELEVATIONS
Sections and elevations Sections and elevations are drawings that are in living connection with the model. Go there
Architecture Level 2 - PRINTING
Printing Set up a plot layout, add plot stamp, drawings and use the print queue to have multiple pages in one pdf file. Go there
Dimensions, symbols Find and add symbols to the project and edit them. Place dimensions. Go there
Underlay floorplan on 3D view The 2D layout can be displayed in the 3D window. Go there
Drawing comparison Compare the current drawing with a previous phase and display the changes visually. Go there
Architecture Level 2 - QUANTITY TAKE-OFF
Quantity take-off Access data stored in your project as an Excel file. Sort it by rooms, areas, objects, tiles or even building parts. Go there
Architecture Level 2 - POINT CLOUD
Point cloud Import point cloud files to support the design process by providing real-world context. Go there
BIM Level - THE IFC FILE FORMAT
Import BIM objects directly from Revit family files Importing Revit family files (.RFA) from BimObject.com. Go there
BIM Level - BIM LIBRARIES
Sketch mode Edit and geometrically modify objects downloaded from different object libraries in a clean and empty environment independently from your current project. Go there
BIM libraries Download from BIM libraries. Go there
BIM parameters Learn about the loaction of BIM parameters and how to use them. Go there
BIM Level - COLLABORATION
Use of IFC in information collaboration Transfer the data from one workstation to the other. Go there