Based on our previous blog 'Kitchen design made simple' I could have said ‘Kitchen design made complicated' since now we will get to know a much more complex kitchen but the good news is that if you will understand this more complex example then you will know everything about kitchen design. A lot of videos and case studies can be downloaded from ARCHLine.XP’s website that will be of great help for us in our design work.
The particular example that we want to show you in detail below can also be downloaded from here:
Check out here the Tutorial videos of how to make a kitchen, a kitchen cabinet or a wardrobe unit step by step on tutorial level.
After opening we can see the following. There are corpuses of different height here, different type of fronts, all sorts of cupboards and a kitchen isle standing on lathed legs. Let us start now with this:
This item has two unusual parts, the lathed legs and the countertop with fine carving along its perimeter. But let us not run ahead of ourselves, let us start with the fronts since it makes sense to begin kitchen design with the design of the fronts.
The project works with 3+1 fronts. There is a relatively simple front on our kitchen isle.
What is happening here is only that the door got two interlines as a default, both simple rectangles, with fixed side distances, so this way it can fit to any furniture size. Obviously, after saving, we can look it again any time.
The next front is the classical paneled version:
up until this point it is the same as the previous front, but after that it gets 5 subtracted profiles. Four out of this is a simple chamfer edge and one is responsible for the internal profile.
We also have a glass front:
here the basic front gets glazing. These are our 3 basic fronts, we come back to the +1 later.
Let us come back to our old friend who is waiting to be finished in the middle of the kitchen.
As it can be seen the front got divided into 3. In the middle divisions we can find openable doors and one shelf. The two on the side got only shelves. We added the lathed elements on the sidewalls and here is how:
The side panels also got three vertical divisions, the middle one stays bare, while the two side ones get fixed doors. Here comes the trick: we can define any object as a door, in which case this is the lathed leg.
Here comes the other curiosity, the cover top.
The cover top is made as a separate furniture piece, we simply assign to it a subtracted profile, which in fact gets subtracted from a simple cuboid.
With this step we are finished with the kitchen isle, the others can come!
The first cupboard on the left is a simple piece with shelves, with two types of fronts, already introduced classic one and another with glazed doors.
The next is the same, only with double doors.
Such type of corner piece can be found in corpus forms, the rest of the components we already know. In the next piece we find the plus one front that we have not spoken about so far, the wooden lattice.
This is a rather difficult and complex shape and I would encourage only those with great determination to create it on their own, while those with less can find it ready in their front Library. Anyway, as it can be seen, it can be created using several grid shape subtracted profiles.
In addition, there is a pelmet on the cabinet that was created as an individual front and is assigned to the cabined as a non-openable door. It is useful to make it too in advance and using automated profiles so that it can also be used for other furniture later.
Next come the lower cupboards.
We have two half-high corpuses in the plan. First is a corner cupboard:
It works the same as the high cabinet introduced already, it is only lower of course. The next cabinet contains the built-in equipment.
This is a triple horizontally split cabinet, to the lower part of which a drawer and to the upper two parts of which built-in equipment have been assigned.
Following the half-high cupboards an item of special shape is needed now. This is nothing else but an inverted corner piece that is needed due to the broken wall. There is no such type of corpus in the basic set, so we have to create one on our own. The simplest solution is if we edit the form out of the slab and then save it as an object. We will use this object for the shape of our corpus.
The next piece consists of drawer items halved in the middle and it also got a few pelmets created before.
here come the upper cupboards.
After all this the upper cupboards bring little new, here we have a corner cupboard, glazed and wooden lattice units too, and of different heights.
The countertop remains to be done: After drawing the reference line, the program automatically creates the countertop, and we only have to fit the sink and the cooking plate in place.
An important part of the upper cabinet is the 'crown', which is finalized as an edge with reference line and profile selection.
Now the piece is ready! I think all clients with classical taste would be happy with this.